Daily Management Review

Facebook is accused of illegal acquisition of Oculus VR


01/09/2017


Media giant Zenimax, publishes computer games and owns Bethesda Studios, id Software, and Arkane Studios, accused Facebook in illegal acquisition of Oculus VR, creator of VR headset Oculus Rift.



Marco Verch
Marco Verch
ZeniMax Media recons that the world's largest social network bought the company knowing that Oculus illegally usurped all blueprints of VR technology. ZeniMax calls itself the actual creator of VR headsets, while Oculus simply lured the main developer, John Carmack, and thus stole intellectual property.

Executives of Facebook and Oculus deny all charges. ZeniMax demands that the social network pays compensation in the amount of $ 2 billion. To lose this case would bring great losses to Facebook, given that the company is one of the major players in this market along with Microsoft and Google. Meanwhile, according to analysts, sales in this market segment in 2020 will exceed 84 billion dollars. Facebook acquired Oculus VR in March 2014. The deal amounted to almost $ 2 billion.

Last week, Facebook announced its intention to split Oculus into two divisions, one of which will focus on VR-based personal computers, and the other for mobile phones. The mobile technology division will operate under management of Oculus VR’s current CEO Brendan Iribe.

VR technology has originally been designed for games. In the long term it should grow and become something more than just a playground. Back in 2014, Mark Zuckerberg expected that 50 to 100 million VR headsets Oculus Rift will be sold in the next decade. This exceeds current sales of popular devices Sony Playstation 4 and Xbox One.

It is possible that VR technology is going to become the next major computing platform. The new 2017 will become turning point as lookalikes of Google Daydream platform and Oculus will offer will be growing in popularity. Moreover, they need a compelling reason to ensure that those users, who are not particularly interested in gaming, could buy the equipment for other purposes, whether it's 360 degrees viewing experience or maybe a new social platform that Facebook wants to create.

If their developers do not make every effort to make this come true, such devices may become obsolete even before they get to the mainstream, as new technologies are already breathing down their neck. If the VR technology cannot attract buyers, augmented reality may come in its place.

Analyst firm Canalys believes that more than two million VR units have been sold for the whole 2016. At the same time, this number will grow to 20 million units in 2020.

The statistics takes into account only virtual reality headsets connected to a desktop computer via cable. Deliveries of smart helmets, working independently, numbered only 100,000 units.

The study includes only full VR helmets with their own displays, and does not account for the viewing device, such as the Samsung Gear VR and Google's Daydream View, the heart of which is a smartphone. millions pieces were supplied such devices.

source: bloomberg.com